To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe.
Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful. The composited diffuse and specular textures are also saved. The mesh can then be saved in a choice of mesh formats. This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game.